Fractured Control
Every map is a cracked field of irregular sectors. Some are worth more than others. Majority control conquers the round.
A minimalist war-chess pressure game. Contest fractured sectors, wager from a limited Pulse Bank, and survive the conflict signal to control the majority of the map.
Every map is a cracked field of irregular sectors. Some are worth more than others. Majority control conquers the round.
Each side wagers from a limited command pool. Territory cannot be bought; it must be contested under pressure.
Phone vibration becomes the pressure signal. Victory locks a sector. Failure breaches control.